Cosmic Cowboy
Cosmic Cowboy is a fast-paced time trial action game where the only goal is to get to the end of the tube as quickly as you can. You do this by picking up milk bubbles to speed up and avoiding asteroids which slow you down. It’s all crank-controlled as you spin around a big tube. It looks and seems a little Super Hexagon, or maybe Tempest or FreQuency, but it felt to me a lot more like Jetpack Joyride.
There are missions to try to complete on each run, and a successful mission gives you a point to apply to an upgrade. The upgrades make the milk bubbles appear more often, or increase your acceleration, or reduce speed loss when hitting an asteroid, or make less asteroids appear during hyperdrive (which you’ll jump into if you collect enough bubbles and avoid enough asteroids), and you are free to reassign the points whenever, wherever to suit your particular play style. Personally, I like the “more bubbles” upgrade most, but I’m also one of those that maxed out the speed stat in the Tony Hawk games first, too. But that’s the point here!
The tube is always the same length, but the asteroids and milk bubble placement is random, so each run is a new chance to get that sub-minute finish (so far, only achieved by the main developer of Resonant Tale — he’s good at games!). At the end, if you did well, you’ll get a milkshake named after you (a cute way to do a leaderboard). Getting every milkshake named after you? Well, that’s a mission, too, and the final goal.
There is no UI or HUD at all on the main game screen, so you don’t know your actual time until you get to the end. I’m still trying to decide if I like that or not, same with the over-the-shoulder, not-quite-directly-behind-the-character POV à la Resident Evil 4, which takes a little getting used to, especially as the tube winds through space. Am I doing well this run? Find out at the end! It doesn’t keep a running total on the screen of how many asteroids you’ve hit, or how many milk bubbles you’ve collected, or even your time. It’s all just about doing your best and FEELING your best. It will take every bit of your focus to do well, and the best part: you’ll probably be able to do even better next time. It’s a neat, tight little game that will keep you coming back for one more try.
(Released August 4, 2026, on Catalog. Copy provided by developer.)